


I mean, Kal would sit down on the power selection screen and you'd see a crescent moon of light side powers in front of him, and then a big space behind him where dark side powers could sit, but they were never offered.Īlso, I think it is true of many games, that the 'evil' powers tend to be more fun to use than the 'good' powers. I've been really impressed with what I've seen so far from the Hogwarts Legacy combat system, from duelling with other wizards to taking on monstrous enemies, with customisation of powers available, and you can't tell me that more options in terms of how you fight isn't a good thing.įor example I, like many other gamers, really enjoyed Star Wars: Fallen Order, but I did feel that game didn't deliver as much as it could have due to the inability to use Dark Force Powers. Having Dark Magic potentially at your disposal also makes sense in terms of making the game's combat system the best it can be. I want choices given to me, not taken away from me through omission.īeing able to play both good and bad guys is great fun RPGs, and let's be very clear here that Hogwarts Legacy is absolutely a Wizarding World RPG, so freedom to develop your character as you see fit makes sense. And the fact that Avalanche extends that even to the player being able to learn the Unforgivable Curses and go proper Dark Arts wizard just adds to that. Honestly, seeing that in Hogwarts Legacy you can make numerous decisions that also have consequences is just brilliant, as it will absolutely enhance immersion.

Then, clearly after the player has made their choice, he confirms that "you've made you choice."Īnd, let me tell you, that on my first playthrough of Hogwarts Legacy when I'm offered that choice it is only going to go one way! Being able to take a dark path makes Hogwarts Legacy better The Hogwarts Legacy trailer shows how in the game you can befriend a Slytherin student called Sebastian Sallow who, as he says to the player, "can teach you Crucio or I can cast it on you".
